![]() ![]() The closest true magic ever comes to to the matrix, though, is the Analyze Device spell (SR4 Core Rulebook), though before the Runner's Companion errata came out there was a time you could buy both latent Technomancer and latent Magician. technomancy) that are Matrix-intertwined. and I believe there is a Mystic Adept in a stock adventure who rides a bound spirit of Man that manifests as an old Harley Davidson) and there are certainly non-physical or spiritual things (e.g. There are occasional mentions of magical machines in some senses (A working toaster is listed as a viable form to summon a Fire spirit in in Street Magic, 4th ed. the Matrix) and Magic are opposites in Shadowrun. They could just be using their brains (nature's computer) as decks and interacting with the electrical energy of the network. It's hard to say just what is going on with Technomancers (and the writers have kept it that way on purpose), but there's no explicit need for Technomancer abilities to be a fusion of magic and tech. I think the only place where the borders between tech and magic get blurry is in the Matrix with Technomancers, but then you're also talking about a construct of human consciousness, a "consensual hallucination" as Gibson put it. Putting a cybernetic device on a magical creature isn't any different from putting one on a metahuman (because even mundane people have some latent magical properties). Even Bio-Fibers (mentioned in another answer) are not really a magic device so much as just using living matter for it's known latent magical properties. Maybe the closest thing Shadowrun has to technowizardry is the interaction of the spirit world with the detritus and side effects of technological processes, resulting in toxic magic.Īs it stands, I don't think the writers have ever officially released any true fusion of technology and magic. Maybe the only thing tech can do to magic is pervert it, and then only as a side effect of what it's really designed to do (like how cyberware reduces a character's essence). Maybe the conflict between magic and technology doesn't get a nice clean expression in Shadowrun. From there we get toxic spirits and shamans, one of the few black-and-white depictions of evil in the Shadowrun setting. The pollution from our technological world twists the natural world, including on the spiritual plane. Being a cyberpunk setting, technology is generally depicted as something we rely on, but that always has a cost, and often that cost is more than we want to pay. It's not exactly what you're asking for, but I think it might point in a direction that's consistent with the fluff as written so far. ![]() Pollution is the side effect of technology. How about Toxic magic? It's the magic of pollution. ![]()
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